Teslagrad 2 evaluate: Sonic-like sequel trades puzzles for pace


“Teslagrad 2’s motion-based platforming makes for fast-paced enjoyable, even when it does not fairly have the identical spark as its predecessor.”


  • Wealthy 2D Visualization

  • quick, satisfying motion

  • inventive magnetic subject


  • lack of causes to hunt

  • one-note boss

  • The Skinny on Memorable Riddles

It has been nearly a decade since developer Rain Video games launched Tesla diploma, which looks as if a lifetime within the trendy online game scene. On the time, the magnetism-based 2D puzzle platformer was a intelligent idea, constructing on the success of indie hits like peak And VVVVVV, Loads has modified concerning the indie gaming scene in that point, and a singular mechanical hook does not at all times carry a sport in the identical means — particularly in an age of system-heavy style mash-ups. Hades And kill the head,

i can really feel that change when i play Tesla diploma 2, the freshly launched sequel to Rain Video games’ 2013 indie darling. As a substitute of serving up one more puzzler constructed round magnet costs, the brand new installment takes its defining mechanic and makes use of it to create a motion-based platformer that feels prefer it was constructed with speedrunners in thoughts. . It is a well-executed twist that exceeds the magnet hook of the unique, although it makes for a sequel that is caught someplace between feeling trendy and retro.

discover the spark

if earlier than Tesla diploma felt prefer it was following peaksteps of, Tesla diploma 2 nearly feels shut like current video games Celeste, It’s a movement-heavy platformer wherein gamers need to roam round colourful Nordic landscapes with new powers. The story settles firmly within the background right here, wordlessly telling a imprecise Viking story that I by no means actually pieced collectively till the tip. It hardly issues, although, as a result of the setting serves as a great excuse to toss in some Nordic-inspired tunes and ambiance. Detailed 2D situations that carry nice depth and element to its world promote its steampunk setting and are a colourful enchancment over its extra retro-styled predecessor.

In Teslagrad 2 a character connects to an electrified rope.

Fundamental return fundamentals right here. Early on, I used to be zipping by means of obstacles with a shiny sprint and utilizing magnetic surfaces to both stick with partitions or repel myself over obstacles. That circulation modified in an enormous means across the midway level once I gained the power to slip on surfaces at excessive speeds. All of the sudden, I used to be enjoying an electrified model of Sonic the Hedgehog the place I used to be zooming round loop-the-loop and incorporating that movement into reflex-heavy platforming. Different skills let me shimmy down wires and waterfalls, which additional amped up that momentum whereas including some welcome verticality to the world.

It is a very completely different sport than the unique, one which feels extra consistent with the sort of exact, motion-based platformers which might be having a second proper now. Fundamental motion feels satisfying, because the world is filled with curler coaster-like chunks which might be satisfying when accomplished in a attempt or two. At its greatest moments, it nearly looks like a skateboarding sport – final 12 months’s standout OliOli World Got here to thoughts once I was grinding by means of icy caves and perfecting my jumps to keep away from spiked vines.

The sequel feels extra constantly fulfilling, nevertheless it’s barely much less memorable…

What I am rather less enthused by is the general framework wherein the core system finds itself. Its Metroidvania hook feels a bit out of whack with the motion-based gameplay. As a lot as the sport depends on ahead movement, I’ve by no means been one to return and hunt for secrets and techniques in an outdated a part of the world as soon as I’ve gained a brand new energy. It did not really feel like I used to be lacking out on a lot both, as the only real collectible has no mechanical goal—one thing that drives the style’s signature pursuit. Boss fights additional decelerate the tempo, with one-note encounters that often take a look at a single’s energy.

Regardless of having fun with its motion, one thing about my preliminary three-hour playthrough felt naked. After going by means of it quick, I went again to the unique Tesla diploma To try to discover that lacking spark. I used to be shocked to discover a sport that felt extra dynamic regardless of its age. Whereas the sequel has extra traversal mechanics, it unusually looks like there’s extra to see and do within the unique. There’s by no means a second that fairly matches spinning in an enormous metallic hamster wheel or platforming round towering tree branches. The sequel feels extra constantly fulfilling, nevertheless it’s a contact much less memorable, with puzzle design that feels a bit flatter general.

The main character of Teslagrad 2 grinds down a rocky slope.

Tesla diploma 2 is a totally fulfilling platformer that makes an ideal Sunday afternoon sofa sport (it is an ideal Steam Deck sport, particularly). It simply looks as if a sequel to a horseshoe hovering between the poles of a magnet. It’s kind of extra advanced than the single-gimmick platformers of the early 2010s, however a bit too diluted to suit into the trendy indie panorama subsequent to titles like Celeste, If the collection continues, I count on the third installment to re-tune its cost and entice to at least one finish of that magnetic subject.

Tesla diploma 2 Reviewed on PC and Steam decks.

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